- How To Play?
ENERGYBLOCKS is an incredibly intuitive game that can be learned in 5 minutes. This guide will help you grasp the basics to start mastering the art of winning EB tokens.
Last updated
ENERGYBLOCKS is an incredibly intuitive game that can be learned in 5 minutes. This guide will help you grasp the basics to start mastering the art of winning EB tokens.
Last updated
This is a block. Specifically, it is a block of Ethea energy with the value X.
There are 4 different types of energy: Ethea, Bixao, Solam and Weax. .
Each one of these blocks can have 13 different values, from the lowest to the highest:
2, 3, 4, 5, 6, 7, 8, 9 , 10 , 11, 12, 13, X
The different possible combinations that can be formed with each of the 2 blocks from the players and the 3 blocks from the Grid (table).
There are 10 possible combinations (from higher to lower value): Supreme Sequence > High Sequence > Quadrant > Unit > Sequence > Flow > Triangle > Double Twin > Twin > High Block
The EB (E-Blocks) represent the energy used by players to participate in the game and compete to gain more EB from other players.
EBs are obtained by facing off in the ENERGYBLOCKS game against other players.
In the ENERGYBLOCKS game, the winner is the player who possesses the blocks of the highest value or manages to create the most valuable Sequence at the end of the match. It is also possible to win by placing the highest amount of EB in support of one's own blocks in a game, without any of the other players wanting to match that amount (making an OFF).
Here you can find the first to tenth Sequences from highest to lowest ranking value:
Supreme Sequence:
High Sequence
Quadrant
Unit
Sequence
Flow
Triangle
Double Twin
Twin
High Block
In this game, each player can perform any of the following actions during their turn:
AUDIT: This implies that the player chooses to advance to the next round without increasing the EB charge. This option is only available if no other player in the same round has previously increased the EB charge. In the event that all participants in the game choose the AUDIT option, the game proceeds to the next round.
ON: If a previous player has increased the EB charge during their turn, the player may choose to do ON and match the amount of EB to continue playing the round and the game.
OFF: The player has the choice to withdraw from the game. Upon making this decision, they will no longer participate in the subsequent rounds of that game with their blocks, forfeiting the chance to win the match and relinquishing the EB wagered in that round.
GROW: The player has the choice to increase the EB charge if no other participant in that round has done so previously. The minimum increment a player can make is the 'High Charge' of EB set for the 'Pre-Circuit.' Once the EB charge has been increased, the other players must match the amount of EB charge for that round to continue participating in the game.
If a previous player in that round has increased the EB charge, the current player must match it, and if they wish to increase it, they must do so by at least the same amount as was set in the previous player's GROW.
For example, if in a round Player A has performed a GROW of 100 EB, Player B must increase GROW by at least an additional 100 EB, bringing the total GROW load to 200 EB.
The other players must match the new charge amount or increase it even more to continue the round and have a chance to win the game.
FULL CHARGE: Each player can use the maximum EB they have at the beginning of each game. This grants the player the ability to perform a 'FULL CHARGE' during their turn in any round, increasing the EB pool with their remaining balance from the start of the game.
This option enables the player to participate in all rounds and games they choose, even if they cannot match a specific increase in the EB charge. In the event that a player does not have enough EB to match, they will execute a FULL CHARGE and take part in the corresponding portion of the EB reserve for that game. The remaining players continuing in the subsequent rounds will participate in other corresponding proportions of the accumulated EB in the reserve. If multiple players choose a FULL CHARGE, the accumulated EB will be divided into corresponding parts when distributing the EB at the end of the play.
In each ENERGYBLOCKS game, four rounds are held: the Pre-Circuit, the First Circuit, the Second Circuit and the Full Circuit.
In each round of ENERGYBLOCKS, the game always follows the clockwise sequence.
Pre-Circuit: At the start of each game (Pre-Circuit), the player with the illuminated bar assumes the role of 'Exchanger', followed by the next player who contributes a set amount of EB known as 'Low Charge'. Subsequently, the subsequent player adds a higher amount of predetermined EB to the Battery, called 'High Charge'. After the first round of EB supply is completed, two blocks are supplied to each player. The player after the High Charge is the first to act in the game.
Here you can see an example of the order at the beginning of a game (Pre-Circuit):
The player whose turn it is the Low Charge for that round will pre-supply 50% of the EB that the High Charge also pre-supplies.
For all players to continue playing, they must match the preset EB amount of the Hight Charge.
For example:
Other Grid Players: 0 EB + ON (100 EB) = 100 EB
Low Charge Player: 50 EB + ON (50 EB) = 100 EB
High Charge Player: 100 EB = 100 EB
Players who do not equal or increase the High Charge (OFF) amount will not be able to continue playing the next round and will not be able to win the game.
In this round, players have the opportunity to increase the charge of the EB Battery (GROW) if they wish.
First Circuit: This round starts once the first GRID block is activated, followed by the possible increase in EB charges by the players.
Second Circuit: In this round, 1 more block is activated, making 2 active blocks visible within the GRID. This starts a new round of potential EB charge increases from players.
Full Circuit: This round activates the last block, making a total of 3 blocks in the GRID, leading to the last round of possible increases in EB charge by the players.
In the last round, any of the remaining players have one more chance to increase the EB charge. After that, all remaining players who have matched the last EB charge will reveal their blocks to activate the highest value winning sequence that will determine the winner of the accumulated EB in the Battery for this match. If the winning sequence is shared by two or more players, the EB accumulated in the battery will be divided equally between them.
In the event that all players do not equal or increase the highest charge made by one of the players, that same player will be the winner of the game and the EB accumulated in the Battery.
Player Blocks: The two blocks that each player has at the beginning of each game. These two blocks are only visible to the player unless the game ends and participating players reveal their blocks to win the Battery.
Grid Blocks: In the game, 3 blocks appear on the Grid that are visible and shared by all players. Two blocks (Player Blocks) are sent to each player at the beginning of each game and together with the 3 blocks of the Grid, sequences are created that determine the winner of the Battery.
Positive Charge Block: One of a Player's two blocks that are not sequenced with Grid Blocks and has the highest value.
Tie Breaker: It is the situation in which two or more players form the same sequences with one or two of their Blocks or with the Grid Blocks and that will determine whether one player wins the EB battery or if it is divided between the players who form the same sequences.
PLAYER BATTERY: The EB actions of a player and the indication of a player's turn in that round.
GRID BATTERY: The EB accumulated on the Grid. As players keep adding EB to the Grid Battery after each round, the Grid Battery accumulates the total amount of EB played.
At the end of a game, the total EB charged on the battery will be distributed to the winner or winners of a game.
EXCHANGER: The exchanger bar indicates in a clock-wise direction, the turn of the next player as well as the High Charge and Low Charge for each round.
PLAYER GRID PROFILE
PLAYER BUTTON SELECTION
PLAY SELECTOR
GAME HISTORY
PLAYER CHAT ACTION
GAME STATISTICS
Jump straight on to a grid and play to earn EB!
Different strategies are possible to achieve one of these outcomes, and to increase your chances, you can use .
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